Class Detail

UCSC Logo

ARTG 131 - 01   3D Game Art Production

2025 Summer Quarter

Search



Copy Link
Textbooks
Course Readers

Class Details

Career
Undergraduate
Grading
Student Option
Class Number
70688
Type
Studio
Instruction Mode
Asynchronous Online
Credits
5 units
General Education
 
Status
Open
Available Seats
32
Enrollment Capacity
60
Enrolled
28
Wait List Capacity
0
Wait List Total
0

Description

Studio course in which students learn the highly technical and fundamental skills in the production of 3D art assets for video games. Covers the essential steps in the 3D art pipeline, starting with basic 3D modeling, UV unwrapping, the creation of texture maps, and finally, game engine implementation. Focuses on developing an understanding of the processes and creative thinking necessary to produce industry-level artwork rather than specific software. Students provided with video lectures and demos, and students can expect to produce weekly assignments to practice basic skills and concepts covered. May be repeated for credit.

Enrollment Requirements

Prerequisite(s): ARTG 10 and one of the following courses ARTG 20 or ARTG 25 or ARTG 30.

Class Notes

UCSC Students - All declared ARTG majors are eligible to enroll. Non-majors or undeclared students, email your proof of prerequisite material to the instructor for approval to enroll - Ed Gregor, egregor@ucsc.edu.
Visiting students - Email your proof of prerequisite material to the instructor for approval to enroll - Ed Gregor, egregor@ucsc.edu

Meeting Information

Days & Times Room Instructor Meeting Dates
Online Gregor,E.J. 06/23/25 - 08/29/25
Search