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ARTG 132 - 01   3D Character Rigging and Animation for Video Games

2025 Summer Quarter

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Class Details

Career
Undergraduate
Grading
Student Option
Class Number
70687
Type
Studio
Instruction Mode
Asynchronous Online
Credits
5 units
General Education
PR-C
Status
Open
Available Seats
79
Enrollment Capacity
100
Enrolled
21
Wait List Capacity
0
Wait List Total
0

Description

Gives students an in-depth understanding of the techniques of 3D character rigging and animation for video games. Students understand and develop the skills necessary to be an effective technical artist and animator with a focus on industry standard methods for animating characters to be implemented into a game engine. Course provides students with video and written lectures, video demonstrations, assignments and discussion boards aimed at giving them historical understanding of game animation, the evolution of these techniques, hands-on work to become proficient, as well as the ability to communicate online with other students and the instructor to answer questions and further their knowledge. May be repeated for credit.

Enrollment Requirements

Prerequisite(s): ARTG 10, and one of the following courses: ARTG 20 or ARTG 25 or ARTG 30.

Class Notes

UCSC Students - All declared ARTG majors are eligible to enroll. Non-majors or undeclared students email your proof of prerequisite material to the instructor for approval to enroll - Ed Gregor, egregor@ucsc.edu.
Visiting students - Email your proof of prerequisite material to the instructor for approval to enroll - Ed Gregor, egregor@ucsc.edu.

Meeting Information

Days & Times Room Instructor Meeting Dates
Online Gregor,E.J. 06/23/25 - 08/29/25
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