Studio course in which students learn the highly technical and fundamental skills in the production of 3D art assets for video games. Covers the essential steps in the 3D art pipeline, starting with basic 3D modeling, UV unwrapping, the creation of texture maps, and finally, game engine implementation. Focuses on developing an understanding of the processes and creative thinking necessary to produce industry-level artwork rather than specific software. Students provided with video lectures and demos, and students can expect to produce weekly assignments to practice basic skills and concepts covered. May be repeated for credit.
Enrollment Requirements
Prerequisite(s): ARTG 10 and ARTG 20.
Class Notes
UCSC Students-all declared ARTG majors are eligible to enroll. Email agpmadvising@ucsc.edu for permission to enroll. Visiting students-email your proof of prerequisite material to the instructor for approval to enroll-egregor@ucsc.edu.