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ARTG 132 - 01   3D Character Rigging and Animation for Video Games

2024 Summer Quarter

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Class Details

Career
Undergraduate
Grading
Student Option
Class Number
70318
Type
Studio
Instruction Mode
Asynchronous Online
Credits
5 units
General Education
PR-C
Status
Open
Available Seats
88
Enrollment Capacity
100
Enrolled
12
Wait List Capacity
999
Wait List Total
0

Description

Gives students an in-depth understanding of the techniques of 3D character rigging and animation for video games. Students understand and develop the skills necessary to be an effective technical artist and animator with a focus on industry standard methods for animating characters to be implemented into a game engine. Course provides students with video and written lectures, video demonstrations, assignments and discussion boards aimed at giving them historical understanding of game animation, the evolution of these techniques, hands-on work to become proficient, as well as the ability to communicate online with other students and the instructor to answer questions and further their knowledge. May be repeated for credit.

Enrollment Requirements

Prerequisite(s) ARTG 10 and ARTG 20.

Class Notes

All students - If you completed the prerequisites but get an error message - email your proof of prerequisite material to the department for approval to enroll - agpmadvising@ucsc.edu

Meeting Information

Days & Times Room Instructor Meeting Dates
Online Gregor,E.J. 06/24/24 - 08/30/24
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