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ARTG 131 - 01   3D Game Art Production

2021 Summer Quarter

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Class Details

Career
Undergraduate
Grading
Student Option
Class Number
71222
Type
Studio
Instruction Mode
In Person
Credits
5 units
General Education
 
Status
Open
Available Seats
67
Enrollment Capacity
100
Enrolled
33
Wait List Capacity
0
Wait List Total
0

Description

Studio course in which students learn the highly technical and fundamental skills in the production of 3D art assets for video games. Covers the essential steps in the 3D art pipeline, starting with basic 3D modeling, UV unwrapping, the creation of texture maps, and finally, game engine implementation. Focuses on developing an understanding of the processes and creative thinking necessary to produce industry-level artwork rather than specific software. Students provided with video lectures and demos, and students can expect to produce weekly assignments to practice basic skills and concepts covered. May be repeated for credit.

Meeting Information

Days & Times Room Instructor Meeting Dates
Remote Instruction Viana Neto,M.
Babaee,M.
06/21/21 - 08/27/21
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